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Sean Faust
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Posted - 2007.12.14 17:55:00 -
[1]
Okay, I've decided I'm going to PvP primarily in thoraxes for the time being as it's the best ship I can afford to lose at this point. For the highs I'm reduced to using 5x medium electrons as I do not have AWU learned yet (working on it tho). I will upgrade to ions eventually after training that skill.
The real question for right now is the mids and lows. With only 3 mids it cannot fit the essential blaster boat combination of MWD+scram+web+injector. When running with a tackler this is not an issue as I just drop the scram but without a dedicated tackler I have a hard time deciding what to drop. Any advice?
And I'm still not quite sure how to tank a thorax either. Plate it? MAR+hardeners? I think I will probably go with 1x MAR II, 1x DCU II, 1x exp hardener, 1x EANM, and 1x MFS unless someone can point me out a better setup. I'm not worried about rigging it as it is first and foremost a throwaway PvP ship for someone on a tight budget for now.
Can't use ECM drones yet but will begin working on that after I've trained up AWU to the point where i can replace those electrons with ions. For now its 5x hammerheads.
So, to sum it all up:
HIGHS 5x Named Electron blasters
MIDS 1x MWD 1x Named Web 1x Injector 1x Scram (which one to drop for no tackler work? not sure yet)
LOWS 1x MAR II 1x DCU II 1x EANM 1x Exp Hardener 1x Mag Field Stab
any suggestions?
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Sean Faust
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Posted - 2007.12.14 20:08:00 -
[2]
Fitting skills currently: Weapon Upgrades IV Engineering V Electronics IV Energy Systems Operation IV Energy Management III
Currently training WU to V, then will get AWU.
I'm at work right now and can't quite tell you how much PG/CPU my fitted thorax has but when I get home I'll put it up. Thanks for the help =)
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Sean Faust
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Posted - 2007.12.15 14:53:00 -
[3]
Okay, with my current skills the ship has nearly 200PG left and the CPU is maxed.
Looks like HIGHS 5x named med electron 1 (anode right now)
MIDS Y8 MWD X5 Web Fleeting Disruptor (which i switch out for a cap booster when running with a tackler)
LOWS MAR II Active Explosive Hardener DC II Named EANM MFS II
So apparently my highs and mids are just fine as is (though I will try that tracking computer in place of web next time I run with a tackler), Lows, general consensus seems to be that I should drop the MAR for something passive, or sacrifice tank for more gank (MFS's). You guys are being really helpful. Any other suggestions?
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Sean Faust
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Posted - 2007.12.15 17:21:00 -
[4]
dont have the pg/cpu for a 1600 plate after weapons + mids, but an 800 might be doable . .would that about cover it?
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Sean Faust
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Posted - 2007.12.15 18:44:00 -
[5]
Edited by: Sean Faust on 15/12/2007 18:50:18
Originally by: madaluap
edit: think about the role you (want to) have in a gang.
well, in an ideal gang you would have ewar and tackle support and the thorax could be packing a cap booster and a tracking enhancer in place of tackle modules, and in that setting i think the thorax would really only have one role . . to simply deal as much damage as possible . . it would probably eventually get popped as i cant see a t1 cruiser having much survivability any way you fit it, but i guess you would just want to deal as much damage as possible before you (inevitably) got popped . . the problem lies in the fact that having an "ideally equipped" gang is not always a possibility, and in the event were short on tackle and ewar support and happen to be a bunch of idiots flying around in raw damage dealers (happens quite often) what then? thats what i really need to know
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